Mar 24, 2005, 03:44 PM // 15:44
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#241
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Krytan Explorer
Join Date: Feb 2005
Guild: Pink Animal Clan
Profession: E/Me
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Quote:
Originally Posted by czymann
I think that there should be 10 hotkey skill slots instead of the 8.Hotkeys for party members instead of clicking on their names.Add some sort of taunt skill for us warriors to pull the nasty buggers from the casters.Get rid of the height adjuster and add more facial and hair features and possibly eye color as well.Just seeing another char that looks like mine but 1/2 as high is just laughable.Maybe muscle size.Have a Russel Crowe type chap that looks like a gladiator or an Arnold Conan type would be great.Thats all I have for the moment but I have only played one weekend.I think Guild Wars has great potential.
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I don't see why you'd want the height adjuster taken out if you want more character customization. A world where everyone is the same height is very abnormal, more so than everyone looking similar. More features would be great, but why remove the height adjuster?
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Mar 24, 2005, 04:40 PM // 16:40
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#242
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Frost Gate Guardian
Join Date: Mar 2005
Location: near trees
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Quote:
Originally Posted by Tur713
I don't see why you'd want the height adjuster taken out if you want more character customization. A world where everyone is the same height is very abnormal, more so than everyone looking similar. More features would be great, but why remove the height adjuster?
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i agree but please add more diversity to the height adjuster(make it so you can be very small like a dwarf)
maybe add a width adjuster too but dont make it to where u can get uber fat becus i dont want to play with a bunch of bleepholes who say "oh look i beat u and im FAT"
but so people can make bigger boned people like if they wanted to look like a dwarf of a halfling they could lower their height and make a little fatter.
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Mar 24, 2005, 04:59 PM // 16:59
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#243
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Pre-Searing Cadet
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Quote:
Originally Posted by Gaile Gray
Please share your suggestions for Guild Wars, based on your experiences in the 5th BWE, March 18 - 20. (Fresh thread, fresh ideas, please, determined by the current state of the game.)
Please post below and we'll be gathering your thoughts for the team!
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haven't played a beta yet i missed the last one by a day or two ...looking forward to the next one...
the only suggestion i have is please please please don't ruin this gorgeous looking game the way blizzard ruined wow. most definitely put mounts in the game if they aren't in yet. hopefully my demo will come in the mail today.
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Mar 24, 2005, 07:20 PM // 19:20
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#244
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Frost Gate Guardian
Join Date: Mar 2005
Location: near trees
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im sorry but this accidently was posted on bug reports instead of suggestions
this is wat i put together
im not sure if theyve been said but its just meant to help make guild wars more enriching
---Day and night transitions (CRITICAL!!!)
:::::There should be a clock! or maybe a sun dial(to stay
with the theme?
:::::in my opinion the clock should have the correct time
(if it's 3:00 am in real life, then it's 3:00 am in the
game)
:::::there should be a moving sun and moon(s)... you could
maybe have a changing skybox that changes every hour or
so
:::::fires and such should go dim during the daytime
---Weather
:::::WIND(CRUCIAL)capes and such should act as if being
blown by wind(wind will have different speeds/direction
:::::storms:should be VERY elaborate;rain or snow will fall
and be affected by wind; lightning(flashes several
times per second to be realistic) and water could be
affected maybe?
:::::fog:not too much though; should be after short rains
:::::you should be able to see a storm coming(EX: dark
clouds forshadowing rain etc.)
---Swimming(CRITICAL!!!)
:::::allow swimming!
:::::when level up occurs, player can upgrade their swimming
ability to swim faster.
::::to keep people from going too far)when in deep waters,
player begins to struggle and lose health rapidly
:::::swimming in storm = death
---Emotes(not as critical but wanted)
:::::add a popup menu
:::::customization(let players choose which dance to do)
:::::add an auto emote(EX: when player types OMG, their
character, if not moving, acts excited;please = /beg;
lol = /laugh; etc.)
---Social(very much needed)
:::::add bars, taverns, pubs and such for those who just
like to dance and mingle.
:::::use medieval themed music like harps and such.
:::::soft music in between dance music
:::::dance music every so often
:::::add ability/emote to dance with other person
---Character
:::::add ability to customise size/color/type/etc.:
:eyes
:mouth
:nose
:nails
:tattoos
--other
:::::add a search function so people can type the name of
a person they are looking for and, if far away, the
location of that person is displayed and if close, like
in the same area, that person appears on radar and
emits a sort of glow.
:::::add the ability for guilds to buy extra cape type things.
these would include ones that go on ur arm(one corner
attached to ur wrist and one to ur elbow, a cape that
would hang down in front and back of ur groin like a
really long loincloth. capes that hang from ur hips(just
as long as loin cloth) one that you have on ur chest and
ur back(like those things runners wear w/ #'s on them)
and ones that would attach to ur outer knees.....
the pricing on such items could be based on wins or losses or i suggest making them as follows.......
1st cape----1,000g
2nd cape----10,000g
3rd cape-----30,000g
4th cape-----40,000g
5th cape-----50,000g
6th cape-----80,000g
::::::all of the capes would be ragdoll like their normal
counterparts and more capes = more of an experienced guild
:::::: players can choose not to wear certain cape parts but must wear at least one so as to advertise and promote their guild.
---Inventory
:::::i suggest adding some of the following slots for enchanted eqquipement and such
/////cape slots on ur arms legs torso groin back and hip
/////belt slot
/////glove slot
/////ear ring slots for enchanted earings and such
/////wrist slot for bracelets and such
/////finger slots(10) for rings( if people have shiny fingers,
you know they're rich)
---Also
::::: let people have the ability to use their gold on different hair styles and colors and even able to use dye on their hair or to add tattoos
and let them buy piercings
not the kinds used today but the kinds used by tribes and such
im sure i could say more but that awt to tie you over
and btw
i am a character/level designer in the making and was wondering if maybe later i could help you guys with designing the game or expansions
i am not asking for a job but im asking for the permission to take my own swing at experiencing that job before i go out and get one
i am 15 almost 16 and i ask for no pay
it might seem wierd of me but i really need some insight as to how i will fair in design.
i can provide concepts of just about anything
and like i said i won ask for money
but i want to help and to see how a game is put together and to see how my work can affect things.
please consider this and email me at:
[email protected]
i hope i have helped
i love your game
best of wishes
and good luck
"may the wind be on your backs"
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Mar 24, 2005, 07:35 PM // 19:35
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#245
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Underworld Spelunker
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those ideas would entail massive additional bandwidth
there is a reason they are not there
EDIT
you would trash most of what they have done
have ideas counterproductive to what they want to do
and you want to have a job with them
oh to be a teen again when i knew everything
Last edited by Loviatar; Mar 24, 2005 at 07:39 PM // 19:39..
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Mar 24, 2005, 08:11 PM // 20:11
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#246
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Lion's Arch Merchant
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I'd love to see a Roleplaying district in every town, a market square/street, maybe some auction house and customizable Guildhalls....otherwise wishless happy...
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Mar 24, 2005, 08:16 PM // 20:16
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#247
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Frost Gate Guardian
Join Date: Mar 2005
Location: near trees
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Quote:
Originally Posted by Loviatar
those ideas would entail massive additional bandwidth
there is a reason they are not there
EDIT
you would trash most of what they have done
have ideas counterproductive to what they want to do
and you want to have a job with them
oh to be a teen again when i knew everything
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dude thats a very offensive way of replying to me
are u like following my posts and trying to ruin my day
that is just wat it seems like to me
i think they should at least have day and night
i love going afk for a while and coming back and it lookslike i was really there for a couple hours
and the clock is so i know wat tim it is and i dont have to get up all the time to check
dude lay off
leave me alone or atleast give some posotive feedback
ur really losing my respect fast
this is a suggestions thread and i didnt say i want them to have ALL of those things
i just said that they were som ideas to try
i and alot of other people wuld love to be able to do some of those things andmy request for weather effects: i would love storms
i dont mind it being so sunnyt all the time, but a few rainfalls and such would be great
im sorry to have annoyed you ONCE AGAIN but i personally and non offensively think you should cool down and interpret ur replies more positively.
and i asked for a little advice, insight and maybe a chance to see for myself how the process of design goes into a game
especially on as good as this
i am an artist and i like to draw in pen
but my pen art is different than most
here are a few of my OLDER works
i can get my new ones on
my scanner is messing up
rock golem concepts
an awesome robot i made but when i finished it, my scanner screwed up so i cant show the final
another robot that i shaded after my scanner screwed up
i photoshopped this but image shack wont let me upload it wen its photoshopped( maybe too big?)
that is y i asked for wat i asked for
and my ideas are not counter productive to wat they were doing
they didnt make an mmorpg just for less bandwidth
they made one so its not a monthly burden and so people could have an immersive experience
and how is it thrashing if i only add rather than replace ideas
btw i have more but due to a limit i cant post them yet
Last edited by Agent Dark Bootie; Mar 24, 2005 at 08:26 PM // 20:26..
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Mar 24, 2005, 08:49 PM // 20:49
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#248
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Pre-Searing Cadet
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From your signature:
Quote:
Originally Posted by Dragonne
Repost from inventory thread:
The term 'mob' is already plural people. A single mob is a single GROUP of creatures, not just a single creature. Learn your english grammar please.
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Actually, the term 'mob' is a carryover from text-based BBS (bulletin board system) MUDs (multi-user dungeons). MUDs are predecessors to today’s MMORPGs. 'Mob' is short for 'mobile' and eventually became synonymous with any NPC. ‘Mobs’ is entirely correct when referring to two or more NPCs or monsters. Please do not confuse the MMORPG abbreviation ‘mob’ with the word ‘mob’ found in the dictionary.
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Mar 24, 2005, 11:51 PM // 23:51
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#250
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Core Guru
Join Date: Feb 2005
Guild: The Drifters [DRFT]
Profession: E/Me
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Okay, I have forgotten what posts I have already made, so in case I haven't said this already:
At the character selection scene, it should show the level & professions of the character underneath their name.
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Mar 25, 2005, 12:48 AM // 00:48
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#251
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/Me
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Quote:
Originally Posted by Agent Dark Bootie
---Day and night transitions (CRITICAL!!!)
:::::There should be a clock! or maybe a sun dial(to stay
with the theme?
:::::in my opinion the clock should have the correct time
:::::there should be a moving sun and moon(s)... you could
maybe have a changing skybox that changes every hour or
so
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I think a day cycle would be an ok idea, I don't think it would be too hard to implement, just adjust the ambient light and move the point light from the sun. Having a real time clock would be too slow, you need to allow for those who only play at night, and also allow for those in multiple timezones, 3 hour day cycle would be suitable. But at this stage without a specific quest that requires night or day it's not very useful and just eye candy.
Quote:
---Weather
:::::WIND(CRUCIAL)capes and such should act as if being
blown by wind(wind will have different speeds/direction
:::::storms:should be VERY elaborate;
:::::fog:not too much though; should be after short rains
:::::you should be able to see a storm coming(EX: dark
clouds forshadowing rain etc.)
---Swimming(CRITICAL!!!)
:::::allow swimming!
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While these things certainly add immersion and they look good, the wind is hardly crucial to the game. And do we really need to swim? Besides the fact that swimming would essentially change the level designers approach to a large array of maps and change existing maps in which you could go somewhere prevously not designed. It would be fun but not really needed imho.
Quote:
---Emotes(not as critical but wanted)
:::::add a popup menu
:::::customization(let players choose which dance to do)
:::::add an auto emote(EX: when player types OMG, their
character, if not moving, acts excited;please = /beg;
lol = /laugh; etc.)
---Social(very much needed)
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autoemotes sound good, but there would be times you don't want it to engage, More dances are imho just a waste of dev time esp this close to release. I can't really comment on the social aspect, but I personally don't think it's suited for the game. The social aspect is doing quests together, or guild battles.
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Mar 25, 2005, 01:07 AM // 01:07
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#252
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Frost Gate Guardian
Join Date: Mar 2005
Location: near trees
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Quote:
Originally Posted by thaumaturge
I think a day cycle would be an ok idea, I don't think it would be too hard to implement, just adjust the ambient light and move the point light from the sun. Having a real time clock would be too slow, you need to allow for those who only play at night, and also allow for those in multiple timezones, 3 hour day cycle would be suitable. But at this stage without a specific quest that requires night or day it's not very useful and just eye candy.
While these things certainly add immersion and they look good, the wind is hardly crucial to the game. And do we really need to swim? Besides the fact that swimming would essentially change the level designers approach to a large array of maps and change existing maps in which you could go somewhere prevously not designed. It would be fun but not really needed imho.
autoemotes sound good, but there would be times you don't want it to engage, More dances are imho just a waste of dev time esp this close to release. I can't really comment on the social aspect, but I personally don't think it's suited for the game. The social aspect is doing quests together, or guild battles.
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lol thank you so much for not flaming me
i did not ask about MORE dances i asked for you to be able to choose which dance you do
also you would be able to turn auto emote off with maybe a little check bax thing near the talk box
i just like being able to do lots of little things
like Half-Life 2 for example,
i used to think there should be all these little details and such.
my friend would say " its not needed and not important and they shouldnt put it in the game"
well when the game finnaly came out, it had almost everything i had wished for! and it turned out to be great.
a little thing like spring showers now and then can mean alot not just for publicity but to me and lots of other people.
how cool would it be to be able to say" it looks like its going to rain/storm soon" and it storms later.
i agree the clock shouldnt be realtime.
but even if it is just a 12 hour or so day, i think theyy should add an adjustable clock so you can see what time it is in the real world
maybe in options or something
nice input
you have my respect when so many have chosen to yell at me and put me down
Thank You!
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Mar 25, 2005, 01:13 AM // 01:13
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#253
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Ascalonian Squire
Join Date: Feb 2005
Location: Québec, Canada
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suggestions
I can’t afford the time to read all the thread, so, perhaps it is repetition, sorry then.
Font issue (tiny tiny detail): The upper-case letter ‘I’ looks like a lower-case ‘l’. So many players call me lo, where they should call me io (my ranger name is io mortemuse).
The UI should remember my preference when I modify the interface size. It actually doesn’t.
Nice future addition : people speaking other languages than english will probably appreciate to type emotes using their own (supported) language. [easier to remember]
/laugh = /rire
/clap = /applaudir
/jump = /sauter,
/dance = /danse, etc.
I know you are probably working on it : to try to find a way to make possible for a kicked player to re-enter the game he was in. Here is how I think it could work (for Player vs Monters... not applicable for PvP). When a player exit a game without using the ‘logout’ button in the left menu, the leader of the team receive a message dialog box answering him to either wait the kicked player to come back or not (with maybe a 2 minutes counter starting at the end of wich the question would be asked again); during the waiting time, all actions would be suspended and nothing happens. The monsters are freezed and the players cannot do anything except chat. As soon as the kicked player would reconnect (right after entering his account password while restarting the client), he would be asked to join back (or not) his ‘actual’ team (of course he can’t pick one of his other character). Also, the kicked would not get that message if the team leader would have answered ‘no’ to the previous ‘wait kicked’ question.
I would like to be able to toggle walk/run. When my team is ‘recharging’, I can get a little further without giving negative impression of not being waiting for them.
I would like to know more about the players while in a team: maybe a right-click or rollover on the name of the player in the box on the right could give more infos, like secondary profession, level, age, time involved in guild, status in guild, etc.
In the ‘Team window’, the leader may get a little editable text field where he can give a title, a name to his team, like ‘drac hunters’, or ‘doing sidequest’ for examples. That editable text field would disappear after the mission have begun. While in outpost, if i rollover this player, i get that message over his head. Also, when I receive an invite from this player, I see that text under his name, and it may give me a good reason to accept or to refuse.
O, and, please, (/moaning) give us more than 4 character slots. 30 would be orgasmic. 12 would be fine. 10 ok. 5 really a super-super-critically-frustrating-minimum. Imagine only 4!
NO LAG AT ALL, not even a single mini bit of ‘acceptable lag’ any experimented gamer expect to see sometimes. BRAVO!
Hey Gaile Gray, let me say that I LOVE YOU, thank you for this great fantastic extraordinary unique fabulous wow super awesome beautiful nice genious game! Never waited a game with such enthusiasm and fever and eagerness!
Last edited by Avatin; Mar 25, 2005 at 01:16 AM // 01:16..
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Mar 25, 2005, 01:14 AM // 01:14
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#254
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Krytan Explorer
Join Date: Feb 2005
Guild: Pink Animal Clan
Profession: E/Me
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Quote:
Originally Posted by balise
The death penalty is just insane. If you are a warrior and you die twice you are useless for the rest of a mission. You need to greatly reduce the time of or amount the penalty.
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Um, just for you to know, the more you kill things, the more your penalty goes down, or at least that's what I found to happen. If fact after, I got my stats back to normal, they started going up...was that supposed to happen?
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Mar 25, 2005, 01:21 AM // 01:21
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#255
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Frost Gate Guardian
Join Date: Mar 2005
Location: near trees
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Quote:
Originally Posted by Tur713
Um, just for you to know, the more you kill things, the more your penalty goes down, or at least that's what I found to happen. If fact after, I got my stats back to normal, they started going up...was that supposed to happen?
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yes it is it is like geting hyped up (adrenalin)
but i also think the penalty is very high
i die twice andi lose all chances of beating any monsters
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Mar 25, 2005, 01:33 AM // 01:33
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#256
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Banned
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The only way your stats (Hit points and Energy points) will go above normal is with a morale boost. In PvE this is usually by killing a boss but there may be other ways of getting the morale boost that I can't remember. Morale boosts will also remove some of your DP.
The DP in GW is perfect. Have you noticed that there is no xp loss, no armor/weapon durability loss, no itmes lost? Losing some of your life and energy isn't a huge deal, you just have to be more careful and work it off by killing monsters (or other players in PvP). If you leave your mission or explorable area and go to an outpost or town, your DP is gone. The only way they could have made it less is by taking it out altogether, which I really hope they don't. This DP is perfect.
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Mar 25, 2005, 01:42 AM // 01:42
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#257
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Frost Gate Guardian
Join Date: Mar 2005
Profession: Mo/Me
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I'd like to see a higher morale boost, at this stage you lose 15% for one death, yet it takes a lot of work to get +10% in comparison
I mean I don't expect a huge boost, because I think that penalty for dying often is needed but I'd like to see a bit more reward for staying alive or doing side tasks.
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Mar 25, 2005, 02:44 AM // 02:44
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#258
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Krytan Explorer
Join Date: Feb 2005
Location: La Crosse, Wisconsin
Guild: Thousand Tigers Apund Ur Head, The Consulate
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Quote:
Originally Posted by thaumaturge
I'd like to see a higher morale boost, at this stage you lose 15% for one death, yet it takes a lot of work to get +10% in comparison
I mean I don't expect a huge boost, because I think that penalty for dying often is needed but I'd like to see a bit more reward for staying alive or doing side tasks.
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I'd agree with this as well. It takes a fairly long time to get that death penalty towards zero, with only a 1% decrease each time you have the finishing blow on a creature (at least from what I saw), but then it takes what seems like a very long time for you to gain the positive Morale Boost.
I'd like to see more special things to do that would give you an automatic 2% Morale Boost, such as killing the creatures which control the Firing Mechanisms in the Mission where Prince Rurik bites it.
Edit: You'd obviously have to have a maximum number of said bonuses to be able to get though, since you wouldn't want a bunch of people with +20% bonuses just flying through missions. Just a number thrown out there, but how about... 5, and spread fairly evenly through the mission so they're not clumped into one area. Something like that.
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Mar 25, 2005, 02:58 AM // 02:58
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#259
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Pre-Searing Cadet
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Controls comments and suggestions.
First and Foremost. . . love the game. Lots of fine work done by the designers deciding the overall features
But . . . the controls. . .
(Read all 11 pages, plus 15 from previous BWE's, I appologize if I repeat topics.)
As a previous Earth and Beyond and current Everquest player. . . I first admit some preference to perpetual concept of wanting "controls I am already familiar with". . . even so . . .
1. (Nusiance) Whether Ctrl or Alt selects PC's or NPC's seems to flip depending on if you're in a city or an instanced zone. (Some previous posts seem to suggest this is intentional. I can't imagine why. Consistency is IMPORTANT. We operate many of the controls by repetition-instinct . . . constantly having to switch to the "other" control is irritating but, ultimately survivable I suppose.)
2. (FATAL) I've lost track of the # of times I died because . . . I clicked on the ground instead of successfully targeting the Mob I was trying for and ran past them. Regaining control of my own movements (even when I realize what is happening long before reaching the destination) takes too long. This has killed me many times. PLEASE give us a way to turn "running to targeted ground" off.
3. (FATAL) I've lost track of the # of times I died because . . . targeting and attacking are a bound action. PLEASE give us a way to separate these two concepts. I'm BEGGING on this one. Humbly.
4. (It'd be nice) to have a reply key even if the last person to whisper to you was not the last one you whispered to. (Perhaps Ctrl-R does this. . . previous posts indicate so, I'll try it next time the game is up.)
5. (SERIOUS) I've died several times because Escape (best choice I can think of) doesn't "universally" clear modes. (Getting stuck backspacing chat text that I accidentally up arrowed to, trying to move. . . gets me killed. They're hammering away on me and I'm deleting text. . . it's frustrating.)
(Less Serious) it'd be nice if this same Escape cleared all the "K" "J" "H" "L" screens that I happened to have up as well.
6. (Nusiance) It'd be nice if the chat window was PERSISTENT. I didn't "proof test" it but, I'd swear. . . I "locked" the chat window on (so the scroll bar and previous text were visible) only to discover later I was missing chat's because it had "auto dimmed" the entire chat display again. Please LEAVE IT in whatever mode I'm selecting (Locked-on or auto-dimming). I appologize if it's this way and it was my own error that caused the confusion.
7. (FATAL) (corallary to #3 above) I can't swear the "target closest mob" key always works (But I'm pretty sure it doesn't always select ANYTHING, let alone the closest.) But . . . I've lost count the number of times I got myself (or the group) killed because I . . .couldn't target a mob in the thick of the PC/NPC clutter and hit "C" to select closest mob. . .simultaneously targeting AND ATTACKING a mob standing on a cliff behind me. Now, instead of being in trouble. . . we're DOUBLY in trouble because I've unintentionally pulled a 2nd group of mob's in to us as well. Its hard to see WHICH mob (with no halo?) around it. . . it's just terrible that I "auto-attack" and pull unexpected mob's just by targeting them.
8. (Serious Nusiance) Please give us the ability to separate Whisper/Group/Guild chat to a separate window than all the "All" or "CPU generated" messages. Dozens of times I see "Aren't you going to answer me?" only to realize someone has sent me six tells I missed. . . not seeing them mixed in with all the junk text scrolling by that I didn't have time to read.
And once again. LOVE the game. Have played two Beta weekends and can't wait for 3rd and full start. MANY MANY positive concepts that will take the GRIND out of many other games I've played / seen. Just mentioning the things I had problems with.
Your mileage may vary. . .
Thanks for all the hard work.
C U online. . .
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Mar 25, 2005, 03:04 AM // 03:04
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#260
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Frost Gate Guardian
Join Date: Mar 2005
Location: near trees
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as i watch these suggestion forums grow...........
well... it's just really annoying to think how i am thinking....
i would really apprecciate seeing if any of these are going into the game
yes it would lessen the surprise but its fun enough to play them when it is released.
i wish they would have a weekly update at their site that would say stuff like "this week our programmers took a shot at the weather effects and are about 80% finished with the testing of a few wether parameters and we are looking into more diverse weather types in the future"
or like "here are a couple screenies of a new trade system were testing"
at least let us in on what they are working on so we can add early input.
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